Game of War at Sea or Don't Give Up the Ship
Wood, cardboard, paper, lead
Overall: 1 7/8 x 23 1/4 x 16 1/4 in. ( 4.8 x 59.1 x 41.3 cm )
"Game of War at Sea or Don't Give Up the Ship" board game with the board set into the base of the box and twenty painted lead battleships; the board represents the ocean and land from Halifax, Canada to Brazil with the Great Lakes, the Mississippi River, Cuba and other landmarks indicated; the ocean is represented as light blue and blue checkerboard; cities are indicated by the flag of the country they belong to including New York (U.S. flag), Winnipeg (Canadian flag), Havana (Spanish flag); flap at the bottom of the board lifts to reveal a compartment to store the lead ships; cover of box with a lithographed image of a U.S. battleship at sea; box cover inscribed, "Game/ of/ WAR/ AT SEA/ OR/ 'DON'T/ GIVE UP/ THE SHIP/ COPYRIGHT 1898 BY/ McLOUGHLIN BROS./ NEW YORK.'"
The Liman Collection
lithographed: on the box cover: "Game/ of/ WAR/ AT SEA/ OR/ 'DON'T/ GIVE UP/ THE SHIP/ COPYRIGHT 1898 BY/ McLOUGHLIN BROS./ NEW YORK.'"
printed: on the interior of the box cover: "/ Copyright 1898/ by McLOUGHLIN BROS./ THE GAME OF ..../ WAR AT SEA;/ or, "DON'T GIVE UP THE SHIP!"/ FOR TWO OR FOUR PLAYERS/ IMPLEMENTS.-- A board representing the Sea from Brazil to Halfax; six white/ battleships and six white torpedo boats for one side, and six black battleships and six black/ torpedo boats for the other side./ THE OBJECT OF THE GAME is to see which fleet can sweep the sea clear/ of the other./ TO SET UP THE PIECES:--- White beggins by setting any one of his ships/ on any square of the board. Black does likewise; and so the alternate until all the/ ships are set up (In playing a second game, Black sets up the pieces first.)/ TO BEGIN:--- White moves one of his battleships one square in any direction, or/ one of his torpedo boats one square up and down, or straight across the board, counting/ from the square on which the bow stands. He may jump ang of his ships, in any direction/ it is entitled to move, over his own and the enemy's ships so far as there are successive openings,/ capturing all the eney's ships over which he is able to jump. Black then takes his turn,/ moving in the same way. Each party endeavors to arrange his fleet so as to lead up to a jump that will capture a ship or ships of the enemy."
Hofer, Margaret K. "The Games We Played: The Golden Age of Board & Table Games." New York: Princeton Architectural Press, 2003.
Due to ongoing research, information about this object is subject to change.